Dinner Catch is a time management delivery game set in a fantasy and whimsical underwater world.
2021
The first project I ever made in Unity. It is a walking sim with three environments.
2019
My bachelor project is about using constraint programming to program an application used to schedule a ITU student’s study time.
2021
A project about trying to annoy the player to limit of stopping to play. The game is a 2.5D game where you play as a ball.
2018
The first project I ever made in Unity. It is a walking sim with three environments.
2018
DOTS Tornado
The tornado moves in a figure-8-pattern and consists of a fixed set of particles. There are randomly created buildings and the joints of the buildings break apart with enough tornado force. The camera follows the tornado around the scene.
The two projects were compared to each other using a profiler and the Profile Analyzer package. We managed to reduce the CPU usage by half in the converted project.
LANGUAGE: C#,Data oriented
SOFTWARE: Unity, DOTS
TIME: 2 months
TEAM: 2 people
COURSE: Algorithms for Game Development
LANGUAGE: Python
APPROACH(S): Reinforcement learning, Genetic Algorithms, Deep learning, Neural networks
SOFTWARE: Visual studio, Jupyter notebook
TIME: 2 months
TEAM: individual
COURSE: Deep Learning for Games and Simulations
The player has to avoid falling when navigating the platforms as well as avoid being hit by the birds in order to complete the game. Points are acquired by collecting acorns throughout the levels. The acorns can also be used as projectiles to shoot the birds
LANGUAGE: C++
SOFTWARE: Visual studio, SimpleRenderEngine
TIME: 3 months
TEAM: 3 people
COURSE: Game programming
Dinner Catch is a time management delivery game set in a fantasy and whimsical underwater world. The protagonist is Anthony, once a warden frog in charge of defending the water fairy civilization at the bottom of a pond, and now their food delivery guy.
LANGUAGE: C#
SOFTWARE: Visual studio, Unity
TIME: 2 months
TEAM: 7 people
COURSE: Making Games
Constraint programming has been proven successful when utilized in scheduling problems, therefore, we have used this approach to solve this problem using the IBM ILOG CP Optimizer. The application uses hard constrains as well as soft constraints. In the application called StudBud, the soft constraints were implemented using objective functions to minimize penalties of specific decision variable assignments.
A schdule made by a student who do not want to work in the weekend, is an earlybird, and want to study 8 hours a day.
The IBM ILOG CP Optimizer will solve a constraint problem. In the bachelor project we made some constraints and objectives that the schedule should be made under:
LANGUAGE: Java
APPROACH(S): constraint programming (AI)
SOFTWARE: Visual studio,IBM ILOG CP Optimizer
TIME: 5 months
TEAM: 2 people
COURSE: Bachelor project
I chose to split up the functionality between the user and admin pages. The admin page can insert new rides into the database, end the ride, delete a Realm object, and list all rides. I choose to use Realm over SQLLite because when you modify an obejct you can implement it to synchronises over all devices by the help of a Realm Server. The user can look at all vacant rides, take a vacant ride, end a ride, and look at the money left on the account.
LANGUAGE: Kotlin
SOFTWARE: SQLLite, Realm Server
SOFTWARE: Visual studio
TIME: 1 months
NemCV is a website used to create a CV by filling out the information in a form and then display to the user. Two design methods were used Design Thinking and Lean UX for the design of the prototypes. The website is built on the mobile first principle and was developed for the screen size of a Pixel 2 XL phone, and afterwards adjusted for other screen sizes. A user test was conducted and resulted simplifying the user interactions used to build the CV.
LANGUAGE: javaSript,CSS,HTML
SOFTWARE: Visual studio Code
TIME: 3 months
TEAM: 6 people
COURSE:Systematic design of user interfaces, Group project
LANGUAGE: C#
APPROACH(S): Uster testing
SOFTWARE: Visual studio,Unity
TIME: 3 months
TEAM: 2 people
COURSE: High school IT project
The game is a 2.5D game where you play as a ball. The controls are slow to annoy the player. The ghosts are also always going after the player and can go though walls to be more unfair to the player. The narrator is also not reliable to also confuse the player. We then tested the product and get feedback.
This was one of my first projects ever made in Unity. It is a walking sim that has three enviroments: Forrest, mushroom and winter woods.
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