Gameplay Programmer

Maria Radmer

Gameplay programmer with professional experience in Unity and Unreal Engine, focused on building scalable gameplay systems, AI behaviours, and tool-driven workflows that support fast iteration in production environments.

Maria

Projects

The Mender

Gameplay Programmer (Unity)

Narrative-driven Unity project focusing on gameplay systems, player interaction, dialogue architecture and modular system design.

Implemented player movement, dialogue system architecture, letter management system and music management systems. Focused on clean separation between gameplay logic and narrative flow.

UnityC#Gameplay SystemsDialogue System

Half Past Yellow

Gameplay Programmer Intern

Professional Unity project focused on inventory systems, UI Toolkit architecture and gameplay integration in a production environment.

Designed and implemented inventory and shop systems, including item pickup logic, UI Toolkit integration, selection indicators and equipment handling. Worked closely with designers in a structured production pipeline.

Half Past YellowHalf Past YellowHalf Past Yellow
UnityUI ToolkitInventory SystemProduction

Welcome To Adulthood

AI & Gameplay Programmer (Game Jam)

Game jam project focused on AI behaviour systems and fast gameplay iteration.

Implemented AI systems for Baby, Dog and Roomba characters. Focused on believable NPC behaviour, state-based AI logic and gameplay interactions in a fast-paced jam environment.

Welcome To AdulthoodWelcome To AdulthoodWelcome To Adulthood
UnityAI ProgrammingGame JamNPC Behaviour

Experience

Software Engineer — Eesy
React Native, production systems, internal tooling

Software Engineer — Modl.ai
AI testing tools for Unreal Engine, Jenkins pipelines, MMO workflows

Gameplay Programmer Intern — Half Past Yellow
Unity UI Toolkit inventory and shop systems

Game Programmer Intern — Gamucatex
Unity gameplay systems and AI development

About

Gameplay programmer focused on building systems that connect design intentions with player experience. I enjoy working on AI systems, gameplay mechanics and developer tools that support iteration and scalability in game production.